A barbaric culture. Information is passed verbally as stories and legends from one generation to the next, and the largest groups are no bigger than villages of a few families. Many savage households live in separate farmsteads and get their living by hunting and gathering or very simple farming. Some may visit larger villages to trade furs to salt or metal implements, but most are very self-sufficient. The majority of savages still believe in natural spirits or shamanistic gods, even if they have herd of Christianity or Islam or nominally even practice those religions. Societies making their living by warfare or raiding may also be called savage, if war takes precedence over most other culture.
Savages live mostly on the border areas of Europe: descendants of vikings in Scandinavia, the celts in Scotland and Ireland, Liths of Lithuania, or black Nubians Small tribes or clans of savages can be found also from mountainous areas and large forests. Military barbarians include the varangians of Byzantium, mamluks of Egypt, and even some of the more warlike Norman knights.
Power and prestige among savages is defined by physical prowess and defeated enemies or quarry. It is common to collect and present trophies.
- +1 STR, -1 WIS
- bonus weapon prof (select one): battleaxe, war axe (2-h), scimitar, falchion (2-h)
- if already proficient in all above weapons use waraxe or falchion (select one) in one hand with martial proficiency
- 1 automatic language (romance, germanic, slavic, greek, arabic)
- bonus languages: any neighboring areas
- +2 racial bonus to climb, jump, swim, and profession (wilderness)
- savages cannot select the Hermetic philosophy
Comments (0)
You don't have permission to comment on this page.