A nomadic culture based on spoken tradition, where people wander in relatively large groups together with their livestock. There is no central power structure, instead every tribe or clan is proudly independent. Very rarely may nomads unite behind a particularly powerful chieftain or cause. These people usually have no permanent dwellings, nights are spent in tents or wagons, trading is an important function, as livestock is often herded for sale to large towns. Many plains nomads are skilled riders and horse breeders. The great religions have reached nomads quite well, although many only worship superficially.
Tribes from mountainous or forested areas can also be called nomadic, although their livestock is limited to sheep and goats, and hunting is an important addition to their livelihood. Even some less refined noble families on the borderlands could rather be said to be nomadic than feudal.
Most nomads can be found in the East and South: the beduins of Middle-East and North Africa, the cossacks of Rus, as well as turks and mongols from Central Asia. Picts and Celts in the Northwest and mountain men of the Balkans could also be counted as nomadic.
Power and prestige follows the reputation, size and wealth of the clan or tribe. Individual attributes only matter for position within the tribe.
- +1 DEX, -1 INT
- +1 skill point per level
- bonus weapon prof (select one): battle axe, bow (any), scimitar
- 1 automatic language (romance, germanic, slavic, greek, arabic)
- bonus languages: any neighboring areas
- +2 racial bonus to ride, knowledge (nature), profession (livestock) and profession (wilderness)
- nomads cannot select the Hermetic philosophy
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