| 1 | unarmed strike 1d6, flurry of blows, AC bonus | 11 | greater flurry |
| 2 | bonus feat | 12 | unarmed strike 2d6 |
| 3 | | 13 | bonus feat |
| 4 | unarmed strike 1d8 | 14 | |
| 5 | +1 AC bonus, bonus feat | 15 | +3 AC bonus |
| 6 | | 16 | unarmed strike 2d8 |
| 7 | | 17 | |
| 8 | unarmed strike 1d10 | 18 | |
| 9 | bonus feat | 19 | |
| 10 | +2 AC bonus | 20 | unarmed strike 2d10, +4 AC bonus |
Alignment
Non-Chaotic
Class skills
Agility, Climb, Intimidate, Jump, Swim, Tumble, Art (dance), Profession (household)
Unarmed Strike
The character gains Improved Unarmed Strike as a bonus feat. He can make unarmed strikes with any part of his body, or even with any weapon - he does not have to be proficient - but he deals the same damage (with same critical multipliers and magical bonuses) as he would without that weapon. He may apply full Strength bonus on damage rolls for all unarmed strikes. Usually the character's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice while grappling.
The unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. The character also deals more damage with his unarmed strikes than a normal person would.
Flurry of Blows (Ex)
When unarmored, the character may strike with a flurry of blows at the expense of accuracy. When doing so, he may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the character might make before his next action. When the character reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. He must use a full attack action to strike with a flurry of blows. When using flurry of blows, the character may attack only with unarmed strikes (including ones with weapons, as described above).
Greater Flurry
In addition to the standard single extra attack he gets from flurry of blows, the character gets a second extra attack at his full base attack bonus.
AC Bonus (Ex)
When unarmored and unencumbered, the character adds his Wisdom bonus (if any) to his AC. In addition, he gains a +1 bonus to AC at every 5th level. These bonuses apply even against touch attacks or when flat-footed. The character loses these bonuses when he is immobilized or helpless, when he wears any armor, carries a shield, or carries a medium or heavy load.
Bonus Feat
Select from the following feat paths: unarmed strike, dodge, or combat expertise. Also the following individual feats can be taken: blind-fight, combat reflexes, improved initiative, or prone attack.
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