| 1 | | 11 | +4 to saves vs poison |
| 2 | +2 to saves vs mind-affecting | 12 | |
| 3 | | 13 | spell resistance |
| 4 | | 14 | |
| 5 | +2 to saves vs poison | 15 | |
| 6 | +10 to saves vs disease | 16 | |
| 7 | | 17 | +10 to saves vs poison, timeless body |
| 8 | +4 to saves vs mind-affecting | 18 | |
| 9 | mettle | 19 | |
| 10 | | 20 | |
Alignment
Non-Chaotic
Class skills
Concentration, Diplomacy, Spellcraft, Art (dance, music), Profession (healing, household)
Mettle (Su)
On a successful Will or Fort save that would normally reduce the spell effect, suffer no effect from the spell at all. Only those spells with a Saving Throw entry of "Will partial," "Fortitude half," or similar can be negated.
Spell Resistance (Su)
The character gains SR equal to his current Resilient level + 10. In order to affect him with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the SR.
Timeless Body (Ex)
The character no longer takes penalties to his ability scores for aging and cannot be magically aged. Any such penalties that he has already taken, however, remain in place. Bonuses still accrue, and the character still dies of old age when his time is up.
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