| 1 | | 11 | lesser hide in plain sight |
| 2 | fast movement +10 ft | 12 | light step |
| 3 | uncanny dodge | 13 | |
| 4 | | 14 | fast movement +25 ft |
| 5 | | 15 | |
| 6 | fast movement +15 ft | 16 | greater light step |
| 7 | | 17 | hide in plain sight |
| 8 | improved uncanny dodge, lesser light step | 18 | fast movement +30 ft |
| 9 | | 19 | |
| 10 | fast movement +20 ft | 20 | |
Alignment
Any
Class skills
Agility, Climb, Jump, Stealth, Swim, Tumble, Art (dance), Profession (household)
Fast Movement (Ex)
The character's speed increases. The full speed increase given in the table above applies to light armor and load.
Uncanny Dodge (Ex)
The character retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Improved Uncanny Dodge (Ex)
The character can no longer be flanked. This defense makes it impossible to sneak attack the character by flanking him, unless the attacker has at least four more Devious levels than the target has Quick levels.
Lesser light step (Su)
The character can tread on water or other liquid (including mud, snow, quicksand and even lava), as if using the spell water walk. Each day he can use this ability up to a number of minutes equal to his Quick level. These uses need not be consecutive.
Each round, while water walking, the characted must move at least half his movement rate.
Lesser Hide in Plain Sight (Su)
The character can use the Hide skill even while being observed by accepting a -10 penalty to the hide check. As long as he is within 10 feet of some sort of shadow, the character can hide himself from view in the open without having anything to actually hide behind. He cannot, however, hide in his own shadow.
Light step (Su)
The character can tread on air, as if using the spell air walk, in addition to walking on water. He must divide his daily usage of one minute per Quick level between these two abilities.
Each round, while air walking, the characted must move at least half his movement rate. However, while water walking, the character only needs to make a 5ft step each round.
Greater light step (Su)
While air walking, the character only needs to make a 5ft step each round.
Hide in Plain Sight (Su)
As Lesser Hide in Plain Sight, but with no penalty to the hide check.
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