| 1 | sneak attack +1d6 | 11 | sneak attack +6d6 |
| 2 | | 12 | |
| 3 | sneak attack +2d6 | 13 | sneak attack +7d6 |
| 4 | | 14 | special ability |
| 5 | sneak attack +3d6 | 15 | sneak attack +8d6 |
| 6 | | 16 | |
| 7 | sneak attack +4d6 | 17 | sneak attack +9d6 |
| 8 | | 18 | special ability |
| 9 | sneak attack +5d6 | 19 | sneak attack +10d6 |
| 10 | special ability | 20 | |
Alignment
Any
Class skills
Bluff, Climb, Intimidate, Jump, Sense Motive, Sleight of Hand, Tumble, Knowledge (local), Profession (household, social)
Sneak Attack
A sneak attack deals extra damage any time the target would be denied a Dexterity bonus to AC (regardless if it actually has a Dex bonus or not), or when the character flanks the target. Should the character score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, the character can make a sneak attack that deals nonlethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty.
The character can sneak attack only living creatures with discernible anatomies — undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The character cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Special Ability
Choose from the following:
Crippling Strike (Ex)
An opponent damaged by sneak attack also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability.
Impromptu Sneak Attack
Once per day the character can declare one melee or ranged attack (within 30ft) he makes to be a sneak attack. The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).
Opportunist (Ex)
Once per round, the character can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as his attack of opportunity for that round. Even a character with the Combat Reflexes feat can't use the opportunist ability more than once per round.
Poison Use
The character becomes trained in the use of poison and never risk accidentally poisoning himself when applying poison to a blade.
Bonus Feat
The character may gain a bonus feat in place of a special ability.
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