The old version of this page
Character Creation (4th edition)
The 4ed ruleset matches ADMC vision better than 3ed did, the only mandatory change is to make all player characters human. For this reason races are replaced with aptitudes. All other rules are used (at this moment) as written.
Aptitudes
Sets of human innate characteristics that correspond in game terms to fantasy races. The characters all look human and can be part of any of the myriad human cultures, only their spiritual or physical qualities set them apart. No more monocultural "races" that act like humans in funny costumes!
Brave (Str/Cha)
Courageous and determined character. Throws himself with abandon even to impossible seeming challenges, and will not willingly back off from the chosen path. The bravery could stem from blind faith to higher powers, pure stubbornness, or tragic fatalism.
Disciplined (Int)
Character with better than average training, both because of innate wits and learning ability as well as tight self-discipline. Wants to continuously improve his skills and abilities -- to become a master in his chosen speciality. Often at least a bit introvert. Success is based more on spiritual than physical qualities.
Precise (Wis)
An alert and observant character whose sharp senses allow him to concentrate to difficult tasks despite distractions.
Quick (Dex)
Fast and agile character who has better than average control of his movements, so is a natural dancer or acrobat.
Reckless (Str)
Temperamental and aggressive person, who furiously attacks obstacles without a second thought about any possible consequences. Does not have the patience for calculating odds - he wants action now!
Sinister (Cha)
A ruthless character, who is at risk to become vengeful and cruel. Does not hold society's norms -- customs, morality, or religion -- in a high regard, which can lead to rebellion against (imagined) oppression, or a status of a criminal and outcast. Success is based on a no-holds-barred attitude towards own goals, and cold calculation to maximise the odds in a situation. Sometimes may have supernatural heritage.
Social (Cha/Wis)
Open, talkative, and likeable character. Naturally curious, so gathers information and skills from many sources and seldom focuses on a single tight speciality. Communicates well and can quickly adapt to changing circumstances, but is also good at convincing others to adopt his view on things.
Tough (Con)
Solid and tenacious character, who can take more physical punishment than most. Willingly exerts himself in hard labor or training. Rugged and hardy, but can be brawny or wiry, short or tall.
All aptitudes
- Ability Scores: +2 to one ability score of your choice
- Size: Medium
- Vision: Normal
| |
Brave |
Disciplined |
Precise |
Quick |
Reckless |
Sinister |
Social |
Tough |
| Speed |
6 sq |
6 sq |
6 sq |
7 sq |
6 sq |
6 sq |
6 sq |
6 sq |
| Languages |
2 |
2 |
2 |
2 |
2 |
2 |
3 |
2 |
| +2 skill bonus |
intimidate, heal |
- |
perception, thievery |
acrobatics, stealth |
endurance, intimidate |
bluff, streetwise |
diplomacy, insight |
athletics, endurance |
| Extra trained skill |
- |
One from class list |
- |
- |
- |
- |
One freely chosen |
- |
| Save bonus |
+5 fear |
|
|
|
|
|
+5 charm |
+5 poison |
| Defense bonuses |
|
+1 Fort, Will |
|
+1 Ref |
|
|
|
+1 Fort |
| Benefit |
Battle Fury (+1 to attack when self bloodied) |
Skill focus as bonus feat, One extra class at-will power |
Sleep with One Eye Open (no perception penalty from sleeping), Nowhere to Hide (+1 to attack targets with cover or concealment) |
Wild Step (shift in difficult terrain) |
Swift Charge
(gain +2 speed when charging),
Reckless Resilience (1st time bloodied in enc, gain 5 temp hp)
|
Bloodhunt (+1 to attack bloodied foes) |
Extra feat (allowed to take from another aptitude), Fast Learner (+2 ability scores for feat prereqs) |
Extra surge, Stand Your Ground (resist forced move) |
| Encounter Power |
Burst of Rage (attack all enemies in Bu1) |
Force of Will (saving throw as immediate reaction) |
Uncanny Accuracy (reroll attack) |
Second Chance (force enemy to reroll attack)
|
Furious Assault (do extra damage on hit) |
Painful Distraction (cause adj enemy to grant combat advantage)
|
Dilettante (choose one at-will from other class) |
Just a Flesh Wound (spend surge as immediate reaction) |
| Heroic feats |
Improved Battle Fury, Offensive Resilience
|
Brutal Teamwork, Perseverance
|
Combat Alacrity, Improved Accuracy, Precision Weapon Training
|
Defensive Agility, Light Step, Lost in the Crowd |
Anger Unleashed, Thirst for Battle |
Cat's Eyes, Sickening Finish, Unfair Tactics |
Action Surge, Group Insight |
Combat Freedom, Heavy Weapon Training, Shield the Fallen
|
| Paragon feats |
Furious Rebuke (push 1 with Burst of Rage) |
Action Recovery |
|
|
|
|
|
Dwarven Durability |
Comments (0)
You don't have permission to comment on this page.